PUBLISHED VR/AR

Estimation of Willingness to Pay for Virtual Reality Theme Park through Contingent Valuation Method

Kim, Y., Kim, H., Kim, Y., Choi, J.
Information (2017) Vol. 20 (10B) : 7627-7634
Citations 1

Abstract

With the advancement of information and communications technologies, market related to Virtual Reality (VR) using mobile-based devices has been rapidly expanded. Global companies such as Google, Facebook, SONY and Samsung Electronics have competed for the preoccupancy in the virtual reality market by introducing products and services in the area of game, education, and tourism.

Research Overview

Economic valuation of virtual reality theme park services using contingent valuation methodology.

Research Context

VR Market Growth

  • Rapid expansion of VR market
  • Major tech company investments
  • Mobile-based VR accessibility
  • Entertainment application growth

Methodology

Contingent Valuation Method (CVM)

  • Survey-based willingness to pay
  • Hypothetical market scenarios
  • Bid design and questioning
  • Statistical analysis

Key Findings

Consumer Valuation

  • Positive willingness to pay for VR experiences
  • Premium for immersive content
  • Demographic variations in valuation
  • Experience quality importance

Market Implications

  • Viable business model potential
  • Pricing strategy insights
  • Target market identification
  • Service design recommendations

Contributions

  • Economic valuation of emerging technology
  • Consumer preference insights
  • Market potential assessment
  • Pricing guidance

Publication Details

Journal: Information
Volume: 20(10B)
Pages: 7627-7634
Publisher: International Information Institute
Citations: 1